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Draper public exhibitions

I’m unable to share most of the work I did at Draper, but some of that work was showcased in Draper’s public exhibitions and is profiled below.

 
 

Designing a
Lunar Module
Cockpit Simulation

To compliment the project, we put together a booklet, outlining our process and showcasing the work. Some of the images below are spreads from this booklet.

 

 

RECREATING APOLLO 11

Draper built the original guidance and navigation system for the Apollo program, which included the first keyboard interface, the DSKY. To commemorate the event, Draper built a realistic simulation of the last 100 seconds of the Apollo 11 moon landing.

My team designed a recreation of the Apollo 11 cockpit that fit on three digital interfaces. I was the information and interaction designer on this project. I worked with a visual designer, a team of simulation engineers, and an aerospace engineering expert.


 

DESIGNING ARTEMIS

After recreating Apollo 11, we took what we learned and designed a modern interface for the next generation lunar lander. We named it Artemis, after Apollo’s sister, which ended up being the name NASA used for the next lunar mission. The interface includes a digital display window with landing-site augmentations and combines modern avionics standards from both airplane and helicopter cockpits.



 
 
 
 

Building an Understanding of models through Game play

To showcase the power of Draper’s algorithms, we designed a touch-screen, traffic simulation game that allows people to control traffic lights across a simple 2D city. The goal is to beat the algorithm by getting as many people (not cars) through the city. This meant buses counted more and individual bikers and pedestrians were equal to cars.

We worked on this project in partnership with the city of Cambridge. The team included myself as the Principle Designer, an ML Engineer, and a Unity Software Developer. The exhibit was built by designers on Draper’s exhibition design team.

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